NESer

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A NESer is, as one might imagine, one who NESes. Other intro information here.

Contents


Definition

A goodly definition of what a NESer is.

Generations

A generation is a period of time that may or may not be arbitrarily decided. It's used to classify NESers based on their join date.

Generation I

This is the generation that started this whole NES thing off. It was UKNemisis's original NES and the NESes that soon followed. (Start and end dates needed).

Generation II

Generation II information here (start, end dates, general behavior).

Generation III

Generation III information here (start, end dates, general behavior).

Generation IV

The first large influx of people characterizes this generation. (start and end dates needed).

Generation V

The start of 2005 to July 2005. (general behavior needed).

Generation VI

Another large surge of NESers who joined from August 2005 to the release of Civilization 4 (October 25, 2005).

Generation VII

This is from the release of Civ 4 (10/25/05) to present.

Player Type

General categories into which most players fall in their behavior. It is notable that simply because a player generally utilizes a certain category, this does not by any measure mean they do not utilize the other styles extensively as well.

Momentum Player

A fast-and-loose playstyle based upon rapid colonization and conquest; the purpose of this style is to gain superiority by quickly increasing capabilities through conquest and exploiting them to perpetuate such growth. Perhaps best summed up by the immortal Counter-Strike words that many have uttered: "Rush, go go go!"

Builder Player

A careful playstle based upon internal development of national infrastructure; the purpose of this style is to gain superiority by developing a more efficient national capability within the confines of one's nation and then utilizing it to either secure one's defense or to then project power. Perhaps best summed up by "Foundation first."

Hybrid Player

A fusion of both Momentum and Builder playstyles; the purpose of this style is to ensure a strategy of flexibility in dealing with world events by combining elements of both previous playstles to ensure a response regardless of any situation which might occur. Perhaps best summed up by "Balance is key."

Diplomatic Player

A playstyle which generally eschews the more direct approaches of the above three; the purpose of this style is to create a diplomatic web of allies and to defuse potential enemies, thereby ensuring their own security. Perhaps best summed up by "The pen is mightier than the sword."

Espionage Player

A playstyle which generally takes the opposite tact of the Diplomat while still avoiding direct approaches; the purpose of this style is to create a vast network of spies and informants to gather information on potential enemies, obtain their knowledge and secrets, and potentially sabotage their efforts at aggression should it come to that. Perhaps best summed up by "Knowledge is power."

Role-Player

A playstyle which could involve any of the above. It is a play style which adopts what the nation "should" be played as according to it's background, leaders, people, etc. Role players often play not to win, but to fulfill their role as the nation they play. Although its expected that all players roleplay at least a little to keep any semblance of realism; some players make it their prime goal when NESing.

See also


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